So
here's an idea for a $1 game for Android, Iphone, Ipod and tablets. The name of
the game is called Scratch Fever and if you haven’t guessed already it’s about
a kitten. In this game you take control of a kitten named Blackie that has
separation anxiety. When the owner leaves Blackie alone at home for the night
Blackie’s anxiety kicks in and makes him crazy. The only way he can remedy this
is by destroying the furniture throughout the home. Thus the object of the game
is to destroy as much furniture in the house bas you can before Blackie’s
anxiety overcomes him.
Gameplay
is simple since it is touch based. The hud consists solely of flashing arrows
on the edges of the screen. These arrows serve as the means for navigating
through the house. To move from one place to another you tap an arrow and watch
as Blackie moves in that direction until he enters another room. There is no
set path to take through the house which means you may travel to different
rooms of the house in any order you choose. The hud also has a meter at the top
of the screen called the Anxiety Meter. The Anxiety meter gradually increases
throughout the game whenever Blackie isn’t scratching up furniture in the
house. If Blackie’s Anxiety Meter fills to capacity the game is over. As the
game goes on the meter fills at a faster rate after every few rooms Blackie
completely destroys.
There
are only two ways to slow the anxiety meter’s progress or halt the meter
altogether. The first method is by scratching. The player scratches an object
by selecting a piece of furniture by tapping it once. Once the object is select
Blackie will run to the object. After the object is selected the player must
then place their finger on the screen and sweeping their finger back and forth
(mimicking a scratching motion) until it is completely destroyed. Once the
object is destroyed you may choose to select another target or move on to the
next room. Destroying objects slowly yet temporarily lower the Anxiety Meter. Destroying
objects in succession give the player a score multiplier per object. Bonus points are also given to the player for
clearing out an entire room in one sitting. In order to temporarily stop the
anxiety meter the player can use a rare power up which is catnip. When the
player uses the catnip power up the Anxiety meter is halted where it is for 10
seconds to give the player breathing room to navigate areas that have no
available furniture to destroy. Another thing to note is that catnip spawns randomly in the rooms.
Ultimately the game boils down to destroy objects to get as many points as you can and avoid filling the Anxiety Meter. The game incorporates elements of strategy as you have to choose whether or not clearing entire rooms and building a strong score early outweighes playing it safe and leaving things behind for when the Anxiety Meter regenerates more aggressively. it has a simple control scheme that is meant to take advantage of the platform its played on.