Wednesday, March 14, 2012

Scratch Fever!!


So here's an idea for a $1 game for Android, Iphone, Ipod and tablets. The name of the game is called Scratch Fever and if you haven’t guessed already it’s about a kitten. In this game you take control of a kitten named Blackie that has separation anxiety. When the owner leaves Blackie alone at home for the night Blackie’s anxiety kicks in and makes him crazy. The only way he can remedy this is by destroying the furniture throughout the home. Thus the object of the game is to destroy as much furniture in the house bas you can before Blackie’s anxiety overcomes him.

Gameplay is simple since it is touch based. The hud consists solely of flashing arrows on the edges of the screen. These arrows serve as the means for navigating through the house. To move from one place to another you tap an arrow and watch as Blackie moves in that direction until he enters another room. There is no set path to take through the house which means you may travel to different rooms of the house in any order you choose. The hud also has a meter at the top of the screen called the Anxiety Meter. The Anxiety meter gradually increases throughout the game whenever Blackie isn’t scratching up furniture in the house. If Blackie’s Anxiety Meter fills to capacity the game is over. As the game goes on the meter fills at a faster rate after every few rooms Blackie completely destroys.

There are only two ways to slow the anxiety meter’s progress or halt the meter altogether. The first method is by scratching. The player scratches an object by selecting a piece of furniture by tapping it once. Once the object is select Blackie will run to the object. After the object is selected the player must then place their finger on the screen and sweeping their finger back and forth (mimicking a scratching motion) until it is completely destroyed. Once the object is destroyed you may choose to select another target or move on to the next room. Destroying objects slowly yet temporarily lower the Anxiety Meter. Destroying objects in succession give the player a score multiplier per object.  Bonus points are also given to the player for clearing out an entire room in one sitting. In order to temporarily stop the anxiety meter the player can use a rare power up which is catnip. When the player uses the catnip power up the Anxiety meter is halted where it is for 10 seconds to give the player breathing room to navigate areas that have no available furniture to destroy. Another thing to note is that catnip spawns randomly in the rooms.

Ultimately the game boils down to destroy objects to get as many points as you can and avoid filling the Anxiety Meter. The game incorporates elements of strategy as you have to choose whether or not clearing entire rooms and building a strong score early outweighes playing it safe and leaving things behind for when the Anxiety Meter regenerates more aggressively. it has a simple control scheme that is meant to take advantage of the platform its played on.