Friday, July 13, 2012

The Final Assignment



This the final assignment for my Game Design class. The objective was to take everything we learned from the course and apply it to making our final matte painting and a pair of textures.




For my matte, I was going for a feel similar to the first teaser image of The Walking Dead. I wanted to show a city during those first few hours of a zombie outbreak. I wanted to accurately portray the state of chaos and disarray a metropolitan area would be in during such an event while at the same time keeping in mind this is really just the start of things. To help convey this feeling I purposely kept the fountain active and maintained a daylight setting. I painted in the sky and clouds over the sky that was naturally in the image because it had whited out after I color corrected the image. i used a lot of adjustment layers though only a few layer masks. The most prominent use of layer styles is in the flames that i painted onto the buildings. By using the inner and outer glow functions I was able to make the fire look realistic and luminous. I enjoyed working on the project though I think I should've replaced the sky with another image rather than paint the sky in by hand.




Sunday, July 8, 2012

Tileable Textures



This is an assignment for my Game Design class. The objective of the assignment was to create tileable texture that could be used in a video game.



The first texture was of a concrete wall. I made an attempt to clean up the image and remove any sections that would break the texture once it was tiled. I tried to minimize potential seams but the left side of the image proved to be difficult. I used multiple layers and selection to cover up the glaring areas. Adjustment layers were used to boost the details in the image to look more defined. I also used the content aware tool to clean up sections of grime that would have tiled over and broken the texture's tiling effect.



For the second texture I used a metal container image. I used the same approach with this one that I took with the second one. I cropped and offset the image to make sure it was the same size and that it would tile correctly. After that used the content aware tool to try to make the bordered sections match more cleanly. After that I made adjustment layers to emphasis the details. I used levels and curves and created copies of the actual texture and applied blending modes to them. This assignemt wasn't very difficult but it took some time to make the textures into something that looked good and still able to put up as a titleable element in a game. I had more trouble with the first texture because i forgot to offset it at first. I tried to fix it as best i could without starting over but there is a clear seam in the image about halfway through. The second texture wasn't as bad mainly because I did the offset first.




Sunday, July 1, 2012

Content Aware



This is an assignment for my Game Design class. The objective of the assignment was to remove all people in the picture using the Spot Healing Brush and its Content Aware property.



The assignment started out easy because the bottom half of all of the people all shared the same background. So with the spot healing brush i just cleaned out everyone to fit the background. To do that i used the lasso tool to make small selections and then from there used the spot healing brush to paint away the legs on a new layer. This process was repeated until the entire ground was clear. I used the proximity property to clean up any imperfection I couldn't fix with content aware. From that point on I repeated the process until I got to the heads an din some cases the segways. This is where things got more difficult thanks to the cars in the background. In some cases just working in smaller increments worked but patience gave way to tedium and for the sake of speed I worked with larger selections. in some cases this worked out to my benefit but more often than now I was given terrible results. The hardest sections were the heads of the group of young women and the two sections where the segway riders are right in front of cars. I tried to work the best I could with the tool but I think i bit off more than i could chew by using this image. In the end I'm still happy with my end result i just need to get a better grasp of using the tool.