This the final assignment for my Game Design class. The objective was to take everything we learned from the course and apply it to making our final matte painting and a pair of textures.
For my matte, I was going for a feel similar to the first teaser image of The Walking Dead. I wanted to show a city during those first few hours of a zombie outbreak. I wanted to accurately portray the state of chaos and disarray a metropolitan area would be in during such an event while at the same time keeping in mind this is really just the start of things. To help convey this feeling I purposely kept the fountain active and maintained a daylight setting. I painted in the sky and clouds over the sky that was naturally in the image because it had whited out after I color corrected the image. i used a lot of adjustment layers though only a few layer masks. The most prominent use of layer styles is in the flames that i painted onto the buildings. By using the inner and outer glow functions I was able to make the fire look realistic and luminous. I enjoyed working on the project though I think I should've replaced the sky with another image rather than paint the sky in by hand.